Play or Peril? The Dual Nature of Online Gaming for High School Students in China

Main Article Content

Wenliang Chang

Keywords

online gaming, addiction, high school students, social interaction, academic performance, physical activity, mental health, China, interventions, harm reduction

Abstract

Online gaming is a prevalent entertainment activity among Chinese high school students, significantly affecting their social lives, health, and academic performance. Although it offers social connection and enjoyment, excessive play may lead to addiction, isolation, reduced physical activity, and poor academic performance. This study explores the motivations behind online gaming addiction among Chinese high school students, and through student surveys examines the relationship between gaming duration, and its affects on students’ physical activity, social engagement, sleep quality, and academic outcomes. Additionally, it aims to identify effective initiatives to prevent problematic gaming behaviors and promote harm-reduction strategies.

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